I'm a Budapest based 29 years old Texture Artist. From high school, I studied art history, traditional 2D art, graphic design, and I use this knowledge to my advantage today. In addition to working as a Texturing Artist at Neocore Games since 2020 August, I am constantly training myself as a 3D Environment Artist. This way I can make sketches and implement them in 3D space more easily. I gained insight into the production parts of a large-scale project, which helped me build my own workflow. Over the years, I have also developed my skills in Unreal Engine 5, Substance Painter, Blender, Illustrator, and Indesign.